![]() Keeping in mind that each 20 ticks is 1 second. (Making sure that when it ends, it gets reapplied, so you don't lost it if you want to make more phases.) The procedure we made now that will get triggered by the ZombiePhase1 gets applied potion, will look like so:Īt number 1: The number 20 should any number you want the potion effect to wait until it gets randomly applied to the player. So with this, the player is now a "Zombie."įor the part where you want to randomly evolve the player's Zombie state, simply add a new procedure trigger to the potion effect (The When potion is applied/started trigger) with a random variable that would evolve the player into a new potion effect, let's call it "ZombiePhase2." Of which again you can apply all the traits you want for it. (Make it so when the potion ends, it reapplies it, so you don't lose the potion effect, as this will be necessary for later on.) You can now edit the new "ZombiePhase1" potion however you'd like, giving it triggers that suit your needs, and apply beneficial or bad traits to the player. ![]() Then for the player being a zombie part, you can't really edit the model of the player, nor the texture afaik with MCreator general capacity, but if that doesn't bother you you can create a new potion effect, let's call it "ZombiePhase1." This potion will be applied to the player upon respawning, and having done the achievement of getting the virus. Now add a global procedure, and set it to when player respawns, and add the If player has completed the achievement block, like so: It is in ticks, each 20 tick is 1 second) (Change how long the potion stays in the below procedure, the "60" part. Make it so once the potion effect ends, (in the triggers), the player dies. Then add a procedure block where it applies a new potion effect (Which will be the "Virus") Only to the player (you'll see the procedure below) Then add a procedure to this part of the mob triggers: Make sure that it won't show the toast when completed, nor would it announce it in the chat (unless you want that, of course.) Zombie Infection (2.4.0-ALPHA_1).You need first to create a new advancement like so:.We recommend you to have all the required items in your inventory once you use the Zombie Infection Mod, to make sure you won’t die after you get infected. The following materials are required to craft it: water bottles, 1 gold Ingot, some wheat and a stack of 3 potions. The nice thing is that the cure is not so hard to craft. ![]() Once you’re infected, you have 8 minutes to find the cure otherwise you will die. Perhaps this feature will be added in the upcoming updates of this mod, Zombie Infection Mod. It would have been awesome if this mod allowed you to chase other players and infect and eat them to keep you alive, once you are zombie, but right now this is not possible. Also, the hunger effect cannot be diminished regardless of how much you eat. ![]() When a zombie infects you, you will see the negative changes instantly because you will get poisoned with mining fatigue, weakness, slowness and more. The Skeletons are not dangerous as they can’t infect you with the disease, therefore you won’t be turned into a zombie if a skeleton hits you. Once you have your mod installed and if one zombie will hit you, there is a 10% chance to get infected with the zombie disease which, eventually after a hard period of transformation, will turn yourself into a green zombie.īeing a zombie is also part of the plan, and you will have lots of possibilities to create and maintain a funny and enjoyable atmosphere. By using this Mod you will be able to live the experience of being chased by zombies that will harm you whenever they have the choice. The Zombie infection Mod is very popular because many people love the ‘The Walking Dead’ series from AMC.
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